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(+1)

While the art and music is pretty great, the combat is  not a lot to speak of, and what there is to speak of is unfortunately not fun or engaging, it feels like bouncing off crowds of meaningless obstacles rather than fighting enemies ...and I found myself avoiding combat when I could.

Nothing integral, obviously and this can all be fixed with a combat revision, but I sadly just don't like the combat of the game.

(+1)

Hello !

Thanks alot for your feedback ! 

We see the "Bouncing off" part as a reposition mechanic in order to making it as a reward for the player to putting themselves in danger, by curiosity, do you have any suggestion to make it feel better? 

We'll try to improve this mechanic and hope you'll like the combat system next time !

Have a nice day !

(+1)

Maybe add a little AOE and have the bounce off return the player to their original position, since it feels unwieldy and happens to put you inside of enemies and projectiles a bit of the time.

(+1)

Thanks alot for your reply, we're taking notes of these ideas !