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Really cool concept! It has a lot of potential for a great puzzle platformer. I got pretty frustrated with the control scheme though, having to twist my fingers around Q and F while the movement keys were so close. This would have been a good opportunity to have multiple key bindings enabled in Godot's input mapping so Arrow Keys and WASD would both work, as well as space bar or other common buttons for the store/release mechanic. I really enjoyed the concept! Nice work.

It was also humorous to imagine a stadium full of thousands watching my wizard jumper fumble around an obstacle course missing easy jumps over and over :P