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I love the game, it's really well made. 


I have a couple thoughts after scrolling through the comments that you might find interesting.


In one comment it's mentioned that uppercuts will be from the ducking position. 

Here's a suggestion: Maybe holding the ducking button in the future could make you crouch, and dodge jabs and hooks, and the uppercut would counter this?

Crouching would help bring variety to the gameplay, but uppercuts would help it not be overused. 

This would help the ducking feature have use. 

Parries, (while they have become very useful and essential in gameeplay,) remove the use of ducking.


A couple other things:

- The introduction of difficulty, while a difficult task itself, could help a lot in gameplay. The ai is kinda clueless for the first little bit, eventually learning, but taking time.

- Possibly introducing a pausing in the jabs of the AI? Timing my jabs helps me basically spam and overwhelm the bot, but if the bot could do this as well, the game would be much more challenging as a result of this.


I've delved so much time in to this game so I kind of get too comfortable, like there's rounds where I look at the corner of the screen and only use my peripheral while reacting. 


But still love it.

8/10

Found one more issue: parry-hook spamming is too op. I can win multiple rounds with just hooks against the Ai using this strategy.

(+1)

yeah, just like third strike, when you master parry, you can become godlike. Still have no way to combat that for the AI. It's interesting to finally see someone requesting to make the game harder. Hopefully I can implement the difficulty level well to appease all levels.

Interesting suggestions on the duck, I will try them out and see what works best!