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I think the game needs checkpoints badly. As soon as I got to the precision jumping platforms with enemies on them I failed 3 times in a row and turned off the game.

The character controller is rudimentary. There is no air control at all, so the character stops in the air. Compounded with the camera lerping as it chases you, it makes for a jarring and difficult to calculate jump.

The character collider is a capsule, as opposed to a box, which makes standing on the edge of platforms needlessly difficult, as you slide off all the time.

There is no grace jump. Once your character's pivot is off of the platform, no jumping for you.

Very strange decisions to make a precision based platformer with these flaws, in my opinion.

Theme: I appreciate the narrative in the game, somewhat, but after the first two I started immediately ignoring all dialogue. Also, you cannot skip dialogue or control when it goes away, which is suboptimal.

I did like the art style and the music.

For me, this was a pretty unenjoyable experience, unfortunately.

Thanks for the feedback. The game has checkpoints but i think that the first part is too hard so you never get to it. I might update it in the future in order for it to be more enjoyable. Sending my regards ^_^!