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And making the things drawn at the beginning of the jam match with those drawn at the end of the jam.

Can you explain further?

I have been working on other tilesets at the same time, and game code, and also other things. So adding health as a factor, I sometimes worked by packs of hours and then not doing any for a day at least, or doing unrelated things. Which means my ideas were really chaotic and for instance, two of the tiles at the bottom were created with the idea of doing underground rivers later, but I changed my mind and they don't fit with much else anymore. Same for the snow, I started while being exhausted and did a big amount of snowy tiles only to realize later it didn't have the flexibility I needed, so I had to add other smaller tiles if I wanted to make only small packs of snow. And then reworking everything so it doesn't feel weird when put side to side. I'm really chaotic these past weeks so it's hard to do consistent things.

Okk... But do you mean that person must submit something at the beginning of the jam and then make updates which will be consistent with previous version?

I thought those lighter water tiles represent ice and the darker tiles represent deep water that stays liquid

I'm not exactly sure to understand.

We didn't submit anything else than what is here.
We worked on it during the jam but the quality of the work and ideas that inspired it varied with every day, which is why it may be inconsistent. I'm not sure how much I will update this project in the future, because for now I still have a lot of work on my game and not much time available in my days to work on it. Maybe if I end up doing more work on this spritesheet I will update the project page with an updated version when I'm done working on it.

When it comes to the water, the lighter tiles at the top represent ice (with light reflection on them) and under is clear water where the sun shines more easily and the cold affects it more. The darker tiles represent deeper water where light doesn't goes through well and that is less affected by surface cold, yes.