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Thank you very much for your comment! 

In the fourth level, we tried to have players use manual aiming, but it seems to have caused trouble :( We will try to address this issue.

If you have any thoughts or feel there are other problems, please let us know. We hope this game brings you a bit of joy:) 

We are truly appreciative of your feedback!

(+1)

IMHO, if you want to encourage use of manual aiming, you need to do it earlier so that players could get accustomed to it by the final level. Because at current pace it's basically equivalent to introducing new mechanic at the end of the game. IDK how it should be implemented... One idea I have is add one more level, make weapons unlockable by progressing to the next level and make every level not beatable without manual aim. Or just disable autoaim entirely...

There also were moments when i tried to click tower upgrade and instead (missing mouse position by few pixels) was switching tower to manual aim.

Thank you for your feedback :)

Indeed, there is significant room for improvement in the design of manual aiming, both in terms of mechanics and UI design. We will take this experience into account.

The directions you suggested are also worth considering!


Feel free to share any other thoughts or suggestions you have. Thank you very much~