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We had in mind that this is supposed to be a management type game where you have to manage your resources well. We might have ended up making it more difficult then intended but it is in the core of the game that we want the player to feel like they are a bit overwhelmed. But thanks for playing and thanks for the feedback :)

the overwhelming is certainly there, but with low damage, limited ammo, limited turrets, limited beacons and limited turret and beacon duration, it becomes really hard to get very far