Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice update! ๐Ÿ‘
I sometimes wonder how long of a wait it'd be if you waited until a full game-day was completed before putting out an update. ๐Ÿค”

Felt like there were more transition/travel scenes than usual in this update.
It'd be nice to see those traveling scenes to/from places rather than just read about them. I understand it's to save on development time and workload though.

(+1)

Thanks!
That'd probably be somewhere between 3 and 5 months, I'd say. Definitely not an unattractive idea but not something I'll do anytime soon.

There were and yes, it would be nice to see them, but you're right that they are "left out" for the sake of brevity. The game's pace is already rather slow (comparatively) and actually showing all the (mostly non-consequential) transition scenes would slow it down even more unnecessarily. In fact, I'm already showing more scenes than I "should", given the game's time scale.

So yeah, while I'd like to show more of the transition scenes (which I really do, cause some of them could be fun), I can't realistically do that. Glad you understand that. :)

(+1)

Yeah... if it were just the MC traveling each time, then that wouldn't be too bad since you could reuse the scenes most of the time and just swap out the text. But he almost always has a different assortment of girls with him each time, so rendering out every combo of that would be a huge task/headache.

Maybe when the game is finished (or close-to), then you'll have the time to go back through and "fill in the blanks" to polish things out. ๐Ÿคทโ€โ™‚๏ธ

Even then I probably wouldn't do so. Reusing scenes/renders is not something I usually do in that way, so I'd have to create each transition scene individually, adding a lot to my workload.

Maybe then, yeah. The game will likely get a bit of a make-over when it's done, I'm not sure that adding filler scenes is going to be a part of that. But we'll see :)