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There is a lot to love about this game, but I agree with some of the comments that it could feel hard to know what to do next or how to progress. Also, the goo felt too unforgiving, so maybe having it shrink when coold could add a bit more strategy and leeway.

I also found that because the direction of the spell got locked before you could draw, I would find myself firing in random directions quite often, which felt a bit frutrating

(+1)

The game was actually supposed to have a visual to indicate which direction the spell was cast in, but it seems we accidentally did it such that it only shows in the Unity editor (silly, I know). And yes, the goo is definitely too unforgiving, we actually found a bug with the way it damages you right before we were about so submit so had to scramble to fix it, and I think that has caused a couple issues.

Thanks a lot for playing the game anyway!