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It is very good! There are some curious bugs, but the very concepts are very cool and I like them very much!

Narra fought a dryad, and had to run, because 30 strength was still not enough to outdamage her healing, and she started nomming my character, melting her HP extremely fast. After that, if Narra would engage combat with dryad (other enemies would work normally), it would not be Narra's turn, but it would not be dryad's turn either, so we would be stuck. The only accessible action would be attempting escape through "Esc". So, I had to fail an escape attempt, so the combat would actually become possible. Then dryad would have her turn, and then there would finally be Narra's turn again.

While talking to commander, the third option in dialogue would crash the game.

And there is just one thing as proposal… I think Umami should not melt Narra immediately when asked "Would you like to eat me?". From META point, a player would approach her first, talk to her, try this option, think it is always courting death option, and would not try it with other characters, while they do have peaceful, non-lethal option. Umami currently is a strange mix of powerful and merciless boss (which in most games would be found somewhere in the end of location) and tutorial character (who are indeed found at the very start of the game and are not even "fight-able"), so, maybe it could be a good idea to disable her battle until the player beats the most powerful enemy other than her or something like this.

The game is brilliant, I like it very much. A bit more intuitive controls (I mean, some lazy players would not even know how to talk to Umami, so a little text reading "Shift+Q to talk" would not hurt), improved options for dialogue (so you don't have to wait for them to "type" themselves, so you could progress through them by pressing any button, not bound to Shift+Q after the dialogue is initiated) are sure to come, so I am really thrilled to see where it goes!

I hope you have a lot of fun working on it! ^^

Here is the bug which causes game to crush when Narra tries to talk to Commander and ask her for tips, by the way:

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object dia_HC_CanYouGiveMeAnyTips_TIP:

Variable dia_HC_CanYouGiveMeAnyTips_TIP.obj_HumanCaptain(100185, -2147483648) not set before reading it.

at gml_Object_dia_HC_CanYouGiveMeAnyTips_TIP_Create_0

############################################################################################

gml_Object_dia_HC_CanYouGiveMeAnyTips_TIP_Create_0 (line -1)

gml_Object_dia_HumanCaptain_Intro_Draw_64 (line -1)

I hope it helps! ^^

(+1)

Thanks! These bugs have been pointed out to me actually, I’ve realised a bunch of things I could do better on a rerun, so I’m currently in the process of re-coding everything more cleanly and efficiently!

(I’ll even add nicer less awful controls!)

I hope to drop an update in the next week or so with all the revised systems and such!

(Here’s to hoping I can figure out how to give NPCs quality pathfinding and random wandering :3)