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You have a fascinating approach when interacting with UI menus. The way the member sent away on assignments is a clever addition. The overall atmosphere of the game strikes a balance between an ominous tone and the exhilarating stress that comes with assigning tasks to cult members; Are they going to return? My only constructive feedback is that there was a bit of ambiguity in determining whether a task was selected when assigning it to the members. Perhaps incorporating a visual cue, such as an icon in the UI that pops up the assignment contents when hovering over a selected task in the next scene/window, It could enhance clarity. This isn't my usual type of game I gravitate to either but it was a really nice switch up from bullet hell and arcade games! Please let me know if you push any more updates, I'd love to give this game another shot sometime!