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A jam submission

Tomorrow the World!View game page

Manage your cult to spread its influence to take over the world!
Submitted by Refractal — 2 days, 19 hours before the deadline
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Tomorrow the World!'s itch.io page

Results

CriteriaRankScore*Raw Score
Playability#1004.0004.000
Theme#1044.0004.000
Artistic Style#1094.0004.000
Cleverness#4013.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Starts very strong, but after 20 minutes of reading and menu navigation, with very little narrative or progression, the limited writing - while often humorous - doesn't quite shoulder the burden of uninspired, strategy-less gameplay well enough to potentially make it to the point where it presumably does. Strong bones, but needs something more.
  • I really loved this and made sure to 100% it. I was cutting it so close that I barely had a sliver of visibility left before I was about to I have very few complaints, mostly just suggestions. Firstly, something for the player to do when their minions are out and about. Perhaps their own "minigames" on the laptop that do the same thing as the standard 3 missions? (An email minigame for getting the word out about the organization, a work-from-home "coding" job that could be something similar to Tetris, and maybe an online book repository to allow the player to focus the tome mission towards leveling a specific skill. Second, Influence seems to be having an issue when leveling up. I was barely able to go up any levels even when reaching 13+ skill and subtlety. I really love this game and I hope you continue it whether you win or not!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
My entry involves managing a secretive cult as they work to take over their city on the first step to world domination. The core gameplay involves finding missions to send your acolytes on and completing the main quest line without gaining too much visibility toward your actions and getting shut down. The gameplay is purely mouse driven except for the character creation form at the beginning of the game which requires some typing.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Personally for me my main goals from this project were to learn about building UIs and to play around with comedic story telling rather than focusing on mechanical complexity. The game music and book model are assets I had the license to, but everything else was scratch built by me.

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Comments

Submitted

You have a fascinating approach when interacting with UI menus. The way the member sent away on assignments is a clever addition. The overall atmosphere of the game strikes a balance between an ominous tone and the exhilarating stress that comes with assigning tasks to cult members; Are they going to return? My only constructive feedback is that there was a bit of ambiguity in determining whether a task was selected when assigning it to the members. Perhaps incorporating a visual cue, such as an icon in the UI that pops up the assignment contents when hovering over a selected task in the next scene/window, It could enhance clarity. This isn't my usual type of game I gravitate to either but it was a really nice switch up from bullet hell and arcade games! Please let me know if you push any more updates, I'd love to give this game another shot sometime!

Submitted

This UI within the world is great and fun to interact with, one thing I would add is an option to select a cultist to dot the job right after I clicked an assignment (or maybe I missed it?)
Printer run out of paper, or so they say ;)

Submitted

aestetic is great, nice sound. Please make the text more visible, pale colours on orange is hard to read.

otherwise, awesome job

Submitted

Beautiful game!

Submitted

Really awesome! Love this sort of game!

The GFX were simple but very effective!
Audio was perfect!
Really like the mechanics and how it progressed.

Only critique is the UI feedback, I would have liked at least some highlight over buttons when hovered, perhaps even a slight UI selection sound or something, it just felt a little bland between the story lines clicking unresponsive buttons.

Otherwise I really liked this!

Submitted

The astatic looks amazing, the music and audio feels really great job