the FIRST TIME I saw your silly little stickman game was on gamebrew because well I FREAKING LOVE MY DS.... but.... I was getting a LITTLE BORED of my games for my R4 card.... and I was poking around the game section of game brew I was like.... huh whats this? clicked on it to read it was like ok hmm I will try it to my surprise I LOVE your silly little stick dude he's fantastic! but I used the DS level editor there IS this little glitch I found (made some INTERESTING LVLS with it xp) but when u put down say at LEASE 2-3 conveyors that move to the left or move to the right put a moveable box on a tile thats behind said moving conveyors and well if you keep pulling the box on the conveyor it eventually splits up into ANOTHER BOX and you can repeat however many times you want till you got a CRAZY amount of BOXES lined and stacked up xp but one of my gripes is the graphics on the ds are ANT SIZED! Plat dude is and ant he moves kinda like one on ds because his legs and arms are so fast he like scuttles around xp but overall you did a good job I like your other Games as well so good job on you obscure but fun games I like keep it up :)
Yeah, the DS version. (DS 08) Wow, to think that version's already 16 years old!!!... Yikes! Incidentally, that's the very first time I'd added animation to Platdude. Before that he was always "Blocky" movement, to match his graphical style a little better. You'd tap a key and he'd move a block. Zero animation!
It's this added new-found animation style that inevitably brought about glitches like the one you mention. Trying to turn what is still a "block" based engine into a .. slightly.. smoother animation style brought about a whole ton of little quirks like that. Since that version I've written the game as animation-based from the get-go, and I would hope have managed to eliminate much of these sorts of errors.
But it's great to know it's still a well remembered edition of the game.
As for the "ant style" .. Yeah, that was intentional. It wasn't until the later versions that, because of differing screen resolutions, I inevitably had to switch it from exact tile-to-screen resolution, to anything else. Screen resolution differences make that stupidly hard to do.
For a long, long time, I've been wanting to make a ginormous level and slap it onto a 1080p screen (with everyone's 1080p screen being 1920x1080) and have little itty bitty 8x8 pixel sprites! .. For obvious "too tiny" reasons, that's never happened. But I sure would love to do it, some day.
Maybe even in 4K!!!
Make that super-duper tiny!!!
Anyhoo.. Thanks for playing! And I'm glad you love Platdude as much as I do :D
Daily Platdude Pixelart lives here : http://agameaweek.com/pixelart
ya thx for responding I liked your look on things! but like maybe platdude can be just like 3 pixels yellow for the head orange for body and blue for legs! :D....... naw I'm obviously kidding any smaller and you gotta ither play with a microscope or use your imagination on a blank screen! YAY :D! BUT... ither way I have visited your websites all ready and even played some other things ya made like the leapfrog checkers game where ya got to leave only one "FROG" left on the board kinda wanna try that with a real checkerboard or your version of Q-bert so on so forth but thanks giving you a thumbs up cuz ur still doing great and all and I think your pc games fun as well and maybe you can try to do one for like smart tvs? will that maybe help with your vision of your 4K imaginations? cuz TV screens are pretty good! idk thx just my thoughts thx for replying to me any way bye! \^U^/