I was excited to play, but my game is all yellow and super bright im playing from the app. let me know if i need t do something or please fix thanks
Viewing post in Excore: Polygonal Wastelands comments
Hi, sure so I would be happy to help. On a Windows system (which is the only operating system this game is built for currently), you can view your system specs by going to your Start Menu and typing in msinfo then from there clicking the System Information result as follows. From this screen you will be greeted to all of your computer's hardware specifications in one place. I only need your general specifications from you to debug though so that would be the following under each corresponding "Tab" on your left sidebar (they are titled as follows under their relative tab names):
System Summary:
- Your OS Name.
- Your System Type.
- Your Processor.
- Your Installed Physical Memory (RAM).
And then under the Components tab on the left, and then Display:
- Your Graphics Card Name (At the very top).
- Your Resolution (Display Resolution).
Thank you, and if you have any questions let me know!
So it appears your specifications are indeed under system requirements for the game (primarily your GPU), although you should still be able to run on super low settings. What I find odd is the yellow graphical issue going on there in the main menus most of all. Are you able to adjust your settings by clicking options or does that issue prevent you from doing so? If so, I would lower them all drastically, try different resolutions, etc to see if anything changes. I am actually curious as to making sure there's at least no graphical issues like this on lower end hardware so I'll see what I can do from there. Again thank you for helping out here, really means a bunch! - Connor
I think I have found what is causing this bug, and I'll try and do another build this weekend to see if it has been fixed. I believe it is a specific rendering feature that is not compatible with Intel Graphics that makes Integrated GPUs throw a fit with lighting when enabled. Thanks for helping bring awareness to this issue again, very much appreciated. A new dev log will be posted when it's been addressed. Thanks, - Connor