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I think this is a cool idea, but of course it needs more development.  Some things I noticed:

  • When you start, the animation moves fast. The first time I tried, I blinked and suddenly the entire screen was filled with fire and water and I couldn't really tell how it got there.
  • The first six or seven attempts I made, the left side filled with water, and the right side ended with some fire, some dirt (the pale brown is dirt, right?), and some water.  But I couldn't really understand why the water would sometimes spread over dirt, but clearly not all the time.
  • Similarly, on later levels, I wasn't always sure how things spread.  (Did oil move faster than water or was that my imagination?)

The concept is great, and I think with a little tweaking to make things clearer to the player, it'll really come together.

Thank you for your feedback!

I unfortunately ran out of time and couldn't make a proper introduction to how different tiles interact with each other (so there is just the quick overview in the description). The reason why water sometimes didn't spread over dirt was because it was fighting for that tile with the fire, in 1v1 (water-dirt-fire) situation it is a draw, you need more water tiles surrounding (not diagonally) the dirt block than there are fires to claim that tile as water.

Your observation about the oil was correct, you could think of this as a DPS difference, for example fire deals less "damage" to wet (dark green) grass than to regular grass, and oil spreads over water faster than water spreads over regular grass