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Thanks! I put probably more effort into the art style and aesthetic than was warranted for a game jam game. And yeah some of the stages are tricky. If I had more time to think up levels I would shift it more in the direction of casual puzzle solving and less skilled platforming, but puzzles are hard lol.

As for the rest, the pitfalls of being a lone playtester of your own game lol. Thanks for the feedback, I'm actually happy that most of the issues you had with the game are literally down to a few tweakable variables. Thanks for playing!