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The ruins look intriguing. I would love to explore the world in a less stressful environment.

I think the game would benefit from a less steep difficulty curve. Right now, it's difficult to locate the leaks, let alone navigate the huge map to fix them. Maybe starting on a smaller map to familiarize yourself with controls would make the game more approachable for new players.

The physics could also be improved. The player character feels a bit floaty.

Overall, it's a very ambitious project. Congrats for finishing the game on time! Good luck with your future projects!

We hadn't thought of making it more exploration based but that idea could be interesting, at one point we were considering making the ruins break from the flooding (and you'd have to go inside them to do so) but we ended up thinking the scope was too big and I largely pushed for it to be the walls that break instead. That idea is really interesting though and I appreciate it.