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Ok, I coudln't play it myself, but I watched the video on your game. I think that the way you did the puzzles us pretty conveying and self explanatory.  For example, the jey to the heart shaped lock was a heart shaped key. I feel that sometimes hte controllers can be buggy and raycasting to the elements you're clicking sometimes gets interrupted by something else, but it si totally comprehensible for a Jam entry. I really love the demon  theme and the whole visual style you chose. I think that the idea of a scape room is pretty good, and makes an interesting point and click adventure, although I cound't see any indicators towards what was the lose state, besides of being trapped. Perhaps you could implement a timer like escape rooms do to increment the sense of urgency. Also, for me the puzzles where very obvious, but not everyone seems to get them as easily, so implementing a clues system might perhaps help the player not being annoyed. Great game