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(+1)

I like your original take on the theme! The pixel art looks goofy, I particularly enjoyed the teacher characters: they look hilarious.

The card game itself is good, too. Once I figured out how the average grades affect time spent on task, it was pretty easy to beat the game. The tutorial could have been improved, because during my first playthrough I didn't understand what is going on, but still there is enough information to figure out game mechanics on your own right now.

Maybe it would be fun if rules changed in the second half of the day somehow or if there were some random events.

Great job! Good luck to your team of Uncles in your future projects!

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Thank you!  Probably would have been better if we had the grade modifier numbers visible next to the grades, but I ran out of horizontal screen space.  Couldn't quite figure out that spatial puzzle of fitting all relevant info on screen.  Good idea for the second half of the day.  Does get to feel a bit same-y by then.  We originally were going to have the player go for a whole week rather than just a day, but had to make significant cuts toward the end of the jam for time's sake.  Thanks for your feedback and for the good luck; we'll try to put it to good use!