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(+1)

1. After the last update, my save disappeared. Luckily, I had a very recent save that I exported to a notepad file on my PC. I would like to know from other players, maybe I’m not the only one who lost a save.

2. With each update, rewards for tier 1, 2, 3, 4 decrease more and more. Now there is no particular point in earning them at all. Before the big interface update, I could reach ag numbers with tier 1-5, but now I can earn at best 3-5 ae. Because of this, the passive play style has become more profitable. Why did you weaken this part of the game?

3. Problems with software missing from the store have been resolved. Thank you.

4. In the description of the 3D XPoint Memory achievement it is written “16 BB data” instead of “16 GB data”. I noticed it a long time ago, but was too lazy to talk about it. It's even a cute mistake.

5. "Console" never really caught on, so you removed the feature that made the game better. It's a pity. Honestly, I was hoping that cheat codes would be built in there in the future. :P

6. The mini-game "Blocker" has become difficult even at the easy difficulty level and I keep losing. Honestly, blocker is the main thing that annoys me, but this is a matter of taste.

Hello @deadmaldoror :D, nice to see you stikking in for so long, thank you for your support!.

1- i am glad to hear you have your savefile back :O, i did not alter anything related to saving files, maybe your browser's data got deleted?, the game is saved locally in your browser after all.

2- the last direct change to rewards scaling was in patch 0.9.9.91, which was like 6 months ago, but i have been altering other parts of the game that effect the scaling variables, maybe that's one of the reasons, also, in latest patch 0.97.0.0, when i was optimizing game code, i noticed an oopsi in rewards calculating formula which was giving you way much reward then intended!, so i fixed it, hence another reduction :D, do you think the previous rewards were better for the game overall?

3- i do not have a record about it, but i am glad it was fixed tho XD.

4- Thank you for reporting it, should i keep it XD?.

5- Initially i was planning to add the ability to

  • Type commands
  • Some coding
  • Hidden cheat codes

but after further thinking about it, i reached the conclusion that it will be an awesome thing to do in like the first 1-5 times, then it will get tedious, and the majority of players will rather like to have buttons that will do the same things rather than typing over and over!, so i decided to not invest and design and implement such complex system to be left alone after few minutes.

6- The new Blocker mini-game is inspired from old Pac-Man, seekers are (ghosts) they follow you, your goal is to reach the lower right corner to win the mini-game. anyway, this mode is still new, and am trying to find the best balance for it, some balancing changes for it will come in next update very soon.

As for your second point, I remember when crown coin effects increased how many credit/data tiers had. Obviously, the update made getting data harder. I am still looking forward for something that makes data and materials easier to get.

oh.. i see that you have been here since the very beginning:), yes, crown coin was affecting Tiers rewards as a hidden thing for the player to discover, but after further testing, this feature was harming the game more than adding to it, so i removed it.

Data and Materials will be boosted in the next (big) update, which it should be (world map) patch.

(+1)

I hope the update comes as soon as possible. I also found a bug in the bot manager where the rectangles in the assemble tab become wide if you switch to it for the first time in fullscreen mode. Also, text might overlap with the rectangles. You should also fix capitalisation (e.g. "i" to "I")

Also, some credit achievements are separated by not one but two orders of magnitude. Is that intentional? Because from av (highest total credit generated achievement order of magnitude, SxV [10^81]) to ac (highest CPS achievement order of magnitude, Sp [10^24]) there is a HUGE gap. Some achievements seem ridiculous or am I just thinking that because I am still in early game or will some of these take fewer time to complete in the future? (Total credit generated: close to 3.6B as of writing time).

As for ideas, a new type of hardware called "Dongle" would make sense. The original cost and CPS would be 777,777,777,777,777 (over 777T) and exactly 370M respectively (both amounts if and only if it was to be the 13th type of hardware).

And I talked about typos in the game, but there are also grammar errors (e.g. Frequently instead of Frequent in System Manager/Softwares [the plurals of software and hardware are software and hardware respectively, NOT softwares and hardwares] where it concerns crown coins. The example I previously mentioned of "Dataaholic" instead of "Dataholic" in the game is actually a grammar error, not a typo).

Hello again :), Thank you for reporting all these mistakes, all will be fixed, i might do a tiny update to patch them and tight some loose screws.

regarding your hardware suggestion, i have already set up all future hardware, but i wont say any spoilers... but i might add it as a software, why not!!


As for the achievements they indeed do need some balancing, especially the CPS one, but right now they are not an urgent thing to balance. but even after the balance they will still be kinda ridiculous, but they will get easier as you progress, because some of them are meant for late game.

(2 edits)

1. The bug I mentioned in the Bot Manager might also happen even without setting the game to fullscreen mode.

2. If it was a software, it should probably function differently from these ones that add CPS, maybe for a new thing?

3. By "some achievements" I am including the ones that involve tasks and credit or data. E.g. make 256GB data from tasks. 

Deleted 288 days ago