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Hello! Thank you for your feedback. I would like to consider your message for the next game but it is not always possible and it is already well started.
 I am not a programmer and I use a tool that I cannot completely parameterize.  Triggering the inventory, for example, I agree with you, but impossible to find how to change it, I would nevertheless ask on the forum.

 The font size seems good to me, given the size of the screen, however, I do not have the possibility to change the outline of the letters.
 Sorry for the high voices, I never thought that it generated some players, I have not yet had this criticism. I would try to be a little careful from now on... But it will remain gnomes with small voices anyway.

 For the bug, it’s the same, it’s a problem that I can not do again, impossible to know what is the cause. A bientôt   Pierre

Hi Pierre,

First I wish to say that it's a great honor to receive a message from you. :) I grew up on your Goblins series.

Forgive me if I was too technical - I thought you're familiar with the AGS engine.

To make the inventory window appear when hovering with the mouse cursor more closer to the top, you just have to edit the inventory GUI under the GUIs section, and to decrease the 'PopupYPos' property value. For example: if you set it to 1 then it will show up only when the mouse cursor's Y position is equal to 1 from the top (relative to the game resolution of course). If you set it to 10 then it will show up when the mouse cursor's Y position is less or equal the 10th pixel from the top.

Regarding the font - the font style is really a matter of taste. But adding more thickness to the outilne would surely make a huge difference.

As for the voices - making the voices lower in pitch would make them less "screaming" to the ears. But of couse this is a matter of taste as well. I only shared my feedback. :)

About the crash bug - forgive me but I'm not sure if you mean that it happens on your end too, or that you cannot reproduce it. I tried to re-play the entire level from the beginning and the game just crashed the same as it did in the first time. So I actually can't proceed any further in chapter 1.

Hello! I changed the height of the appearance of the inventory... But suddenly, I no longer had the name of the objects that appeared...    PG

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Hi :) Oh, did you change the actual inventory window height? If so then the items' labels probably get cut off if there is not enough space. What I meant is to set the 'PopupYPos' property of the inventory GUI with a lower number, so the inventory window will show when you hover a little higher with the mouse; you can keep the inventory window at the same size as it was before where text showed correctly.

Yeah, I did like that. I didn’t touch the inventory.

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Mm... Then I'm not sure what goes wrong with the items' text. I'd suggest to ask on the AGS technical support channel on Discord or to raise a thread in the technical forum with screenshots.