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Hi! I’m R.E. Davis, I wrote “Sigil & Shadow” which was based on d00Lite stuff by DwD Studios.

I just wanted to say I’M DAMN JEALOUS (in a great way) of DIE A HUNDRED TIMES. I was previously testing a similar damage system of Lowest, Average, Highest and Total (suggested by Bill Logan). I personally loved it, but the “average” roll was clunky in playtesting feedback. But here you are, not only trimming the problem but making it all doable in a single attack roll and I’m kicking myself for never considering it.

Everything else is lovely as well. I have all these games/settings I’d like to run and I’ve literally been sitting here going “Or I could just hack DIE A HUNDRED TIMES to run it.”

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Thank you, it means a lot as I find Sigil & Shadow to be a great game ! I can't even take credit for the damage rule, one reader created it for their own hack of DIE A HUNDRED TIMES :) I'm using it a lot to test or run different settings as well but it always brings a smile to my face knowing other people have fun tinkering with it. Thanks again for the feedback and take care!