Thank you, I'm very happy that you liked it!
Predicted attacks can't work in this game since there's nothing to protect besides yourselves and quest objectives. Into the Breach would have been an incredibly easy game if you only had one mech and no cities. You can right-click on any enemy to see all of the tiles that it can hit. Drop predictions are something I have considered in the past, but they come with a variety of problems. It's a lot harder to tailor enemy groups to the board state if they are expected to appear later. There are also a lot of tile effects, minions and enemy ai considerations that would interfere with such a system. In my own playtesting experience, there have been very few times where the location of a random new enemy mattered more than my own actions. Focus your turns on clearing and positioning and you'll have little trouble dealing with the next wave (unless you're playing on the two hardest difficulty settings).