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(1 edit) (+1)

Hi. I tried your game out. I have a few comments to make: 

1. I think there's an error in your controls. If I tap space bar, I can just fly away. 

2. It would be cool if there was an option where movement is mapped on the left hand side of the keyboard (WASD) and attacks on the right side (O,P,K and L). That's how it is on all console controllers...so it might be a good idea to stick to tried and tested control system,

3. The jumps feel floaty but this isn't necessarily a bad thing. 

4. Nice visual style. It has that "vector graphics" look. But I think some detailing here and there would help. 

5. Music is very distracting.

1. Yeah I got report of that, I tried to reproduce that bug here but I can't fly :/

2. Good points. The code around controls was kind of a mess on this one (might explain the flying bug). 

I've learned since then, but this knowledge can't be applied to R0D3NT. Codebase just too messy/fragile ʕノ)ᴥ(ヾʔ

3. I liked that floatiness. Didn't want to make jump heavy because precise platforming wans't the focus  ʅʕ•ᴥ•ʔʃ

4. Thanks! Yeah I agree. Game feel and extra details can do a lot for a game.

5. Oh. Interesting. I'll keep that in mind for later project ʕ´•ᴥ•`ʔ

Thanks a lot for trying it out and taking the time to write some feedback ʕ/ ·ᴥ·ʔ/

I really appreciate, even if I won't fix R0D3NT because I'm moving forward from this and I'm working on another project 

(I've made a post mortem that talk more in details about all of that). Still it's a huge help, thanks again!