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(+1)

This game presentation is pretty top notch. I like the concept, but there's little to no feedback on whether you hit or miss the key and I have some real difficulties doing any action at all at some points. 

Rythm games usually have "miss, bad, good, great,etc" next to the tempo bar whenever you hit it so you can know how good/poorly you're doing. I think if you add at least a "Hit" and "Miss" with their respective sound it'll make the game much more playable ʕ´•ᴥ•`ʔ

It'd also help if the music had something more pronounced in sync with the bars, otherwise it's a little bit jarring.

I think you can easily fix these and it'd make a big difference for your game ʕ •ᴥ•ʔ

Hey! Thanks for your feedback. Unfortunately I can't make any changes as of the moment because Kadent is a competition entry and doing so would go against the rules. However, I would happily make the changes once the competition ends. Many players have mentioned the lack of feedback on the rhythm system and I can't adjust anything, yet. But thank you for your detailed feedback, it really helps me improve my games!

(+1)

Oh I see ᶘ ᵒᴥᵒᶅ

Good luck on your competition !

I'd love to have a second look once you can update the game ʕ •ᴥ•ʔ