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(+1)

A nice little platformer with cohesive skill mechanics. But I think the rhombus might be a bit too overpowered without implementing a stage timer since I can just wait until the skill has cooled down before jumping and hovering between platforms again.

(1 edit)

Yeah, this is something that I thought about. Not everything I wanted I had enough time to implement, but I will keep it in mind in developing of future games. Thank you for your thoughtful feedback!