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(+1)

The parkour and drill mechanic were fun and interesting. I did find a weird tech you can do on some of the blocks were you can just climb up the side of a wall by drilling up! The upper level with the staircase formation does have some glitchy spots, but I got through it none the less.

One thing you could look into is maybe making the dirt and metal more distinct from each other (the palette is pretty low contrast). The borders and value change are good, but maybe some texturing in the dirt?  Or a clank when you hit a metal part? I had no issues with playing it however.

Neat game!

(1 edit)

Thank you! If i go back to this I'll definitely be polishing up the art a bit, I'm sure there's a way to make them instantly distinct while using a limited palette (dithering on the dirt possibly?). Glad you had fun with it!