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(+2)(-5)

I'm glad you've made Bellyful Life 3D during this time, but there's a big problem, and it's almost present in all of your games. When your belly grows to a certain extent, it becomes strange. Sorry for using the word ugly, because Bellyful Life 3D's belly is really ugly. Her belly looks like a strange polyhedron. When it grows to a certain extent, it expands up and down sickly without any curvature. It's like simply facing a module in a model Enlarge the operation without any correction. The stomach also does not protrude forward, But it's like a constantly expanding polygon. This is already reflected in Bellyful Life. Until the problem of Bellyful Life 3D was completely exposed.I suggest you take a look at how Virtual Ganiner 2 handles the constantly growing belly. Although it's a big torpedo belly in the later stages of this game, it looks much better than Bellyful Life 3D. Also, Bellyful Life's Chinese is a mechanical translation, with many translation errors and smaller fonts than the English version A lot. This has resulted in the Chinese version not playing its role at all. I am Chinese and I can handle the text of Belly Life, but I do not know how to work on programming. How can I provide you with assistance?

(+2)(-3)

Maybe instead of asking, "How can I provide you with assistance?" after tearing someone down, try offering constructive criticism. It's also common courtesy to wait until someone asks before offering; you come off as an egotist, making it sound like they *need* your help.

(-3)

I'll say it differently way next time.I also offered constructive criticism. I hope Fierylion takes a page from Virtual Ganiner 2's approach to the belly. Perhaps fierylion has his own ideas

(+1)

ive heard that most of the time when something in a 3d game gets too big it turns unto polygons so im not sure that they can fix it