Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really like how each class feels unique both in play and conceptually thanks to the Roles table! A feedback could be to insert it in the description of the class to better help pick the right one (for example, in the Earthmagus class description add Role: Defender and Subrole: primary Ward, secondary Heal and Spread.

(1 edit) (+1)

Thank you!

I’ve considered this (one of my prototypes had it this way) and I’d prefer for it to be implicit in the actual text. It’s more of a development note than anything and practically speaking it’s not terribly hard to intuit in practice.