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(2 edits) (+2)

Super fun. I love the movement controls. I made it to level 12.

At some point it start to become hard to predict what you might land on, with the long falls, rapid velocity and lots of enemies.

The levels felt a bit procedural. Some additional bespoke, hand-crafted details here and there might elevate this, already charming, game.

i dont quite get what you mean on that last part? you mean like spelunky type level design? sadly in that case we would have to start all over cus that stuff is pretty complex to change, but decorations and stuff yeah those are fair game posibly in the future, thanks for liking the game!

(1 edit)

My bad. I assumed you were using algorithms to make the levels (like Spelunky).