Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

hey, i see a screenshot of a fear and hunger 1 with a termina type inventory, but i can't seem to see the downloadd, am i stoopid?

(+1)(-1)

That screenshot was mostly intended to showcase the 99 Enlightenment Books.

Because unfortunately at this point in time it's not easily possible to have the termina inventory layout in F&H 1 since it requires a different way of loading that is not possible via my mod loader currently.

To give a bit more context, it is intended to be loaded as an RPG Maker plugin via the engine, but that goes against the intent of my mod loader.
Hope this was a clear enough explanation and i'll see if i can do anything about it in a future update.

Cheers!

i know my way adding plugins, i just don't know wich plugin it is if i want to get it from termina, also, it should be programed to be compatible i infere, by making every item be identified as "book" or "food", and also maybe disabling the "upclose image" option. I would looove to have the js and the json files to it, because i dont really know how to program inside js plugins -.- you can just not respond if you dont to be bothered, thanks for your time

(+1)

In that case i could help you out a bit.
The plugin you are looking for is YEP_ItemCore.
As for the labeling of items, weapons and armors that's gonna be a bit trickier.
There's 2 ways to go about this:

1. Edit all the items, weapons and armors inside rpg maker with the appropriate menu category in the "note" section in bottom right.
You can see how it's done in termina if you look at the items.

2. Painfully editing the json files from the data folder by hand, this is not recommended since it's pretty messy to work with.

Whichever way you decide to go about this it's a matter of replacing the Items, Weapons and Armors JSON files from the data folder of the game, just make sure to have a copy of the originals left around.

And if you decide to replace the JSON files or write them by hand don't have the project open in rpg maker, otherwise there's a risk of data corruption.