I have two open questions:
- The structure in the house is unclear to me. Are the raccoons supposed to bring new found trash back to the ship before carrying on and stealing more? Is moving back to the ship an action on its own. Like moving? But the rules state that you often don’t have to make a roll for moving to the ship. Can players have a turn without rolling dice? Do raccoons move from room to room? Is every move here a turn? This would result in a lot of moving turns and therefore roles.
My handling of the house was: Every turn a player has to make a role. A raccoon can either explore an unexplored room or steal trash in an already explored room. Stealing trash includes bringing it back to the ship. - When the residents wake up every raccoon has to make a final test to flee to the ship. What happens on unhelpful roles? Do we start checking problems for the ship here already? Can we still play complication cards? My idea was: For every unhelpful role the raccoon has to leave one item of trash behind.