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Hi. What a neat way to interpret the theme of this jam. I like it. 
I also dig your minimalist art style  - very clean without being sterile. 

The game play was a pretty standard platformer  experience. 

Here, a little indicator or progress bar that shows how many more pieces (polygons?) you need to become a higher shape would be cool. As it is, it feels a bit arbitrary.  But that just nitpicking.

Also maybe you could have added a buffer zone to your jumps that allows for more forgiving jumps.  They weren't particularly hard but some jumps felt as if I should have been able to still jump but instead I fell. 

Thumbs of the Diegetic UI and the voice produced sounds. :)

Well done. 


*Comment Pact Club*