Probably one of the more full and finished games I've played so far...but it kinda misses the mark on the fun scale:
It takes it a while to get to the actual fun part (which IS fun), before the game then takes you back out of it to...read text...then walk...go pull a lever...fight some enemies...schnoo mimimimi.
What exacerbates this more is the fact the enemies fall into being either a cogbrain or incessant and annoying (ahem drones ahem)...which would be fine if the game was just about ripping through solid (as in not too weak) paper.
And then the game gets another arena, I get excited, the arena's design is great, "Oooh a wraith it's a bos- it killed me in two hits."
"Alrighty, should be more careful, it's not fuckin aroun- I killed it in two hits."
To be more concise, the balancing of the game feels like punching 10 babies then having to punch a lemur who you don't even have a chance of catching.
Then, the level design of the game (when it's not an arena) is slow and sucks my adrenalin out of my brain with a vacuum.
But...overall, I'd say it was a good but at times disappointing experience, I believe in it and its release, but I do think there should be a revision of the design of the gameplay.
Best of luck, SIG! cheers.