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(2 edits)

Hi, I now played this Fix-It Felix Jr. version, and compared to the movie version, It really makes sense to have been a real game from the 1980s (at least speaking in the sound section, which is faithful to the era like the Commodore 64 version), which makes the other looks like a pseudo-retro pixel-art game (like many indie games).

And also the gameplay is faster. 

The only thing missing would be a Sugar Rush with true 1997 graphics (from Nintendo 64 & PS1); Wait! It was already going to see a project like that, but it ended up being cancelled.

Admittedly it would be pretty awesome to see a version of Sugar Rush feeling like it runs on ZN arcade hardware (based on PS1 hardware)

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In that case, Vanellope & other Sugar Rush racers should look like a combination of the proportions of the Sugar Rush 64 models plus the pixelated cartoon expressions of Frogun & Megaman Legends, to make them look cuter.

That would rule

Lol! Yes.

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And also, a Sugar Rush with that graphic style for that time, it would have been a more than competent game compared to Mario Kart 64 and Diddy Kong Racing.

True, the gameplay would also probably have a few elements of arcade racers of the time like Daytona USA, Cruis'n, San Francisco Rush, Ridge Racer, etc

I don't think I'm quite qualified to make it myself yet, but maybe I will in the future, I'd have to familiarize myself more with the design philosophy of racing games though, actually I have been thinking about doing my own version of TurboTime at some point

(1 edit)

Better to start like that to follow the chronological line.