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I do not. Cannot find them :(  13 hearts total. Been mapping the missing areas and can't seem to find any where else to go.

(+1)

Check the southeastern part of the map! And then try bombing some graves ;)

Ah! Thank you!   I actually burned that place but for some reason did not go in..might have been killed?

3rd dungeon boss fight was incredibly entertaining and incredibly hard..but finally got it. Really enjoying this :)

let me know when you beat it! I wanna know what you think!

Just beat it :)  Realllllly great stuff!  I was missing a single life crystal and might have had an extra key or 2 at the end. May revisit the last mansion/dungeon to see if I missed something. Maybe other dungeons I missed something.

It was extremely hard difficulty in places, but not so much that I wanted to rage quit... I channeled all my earlier NES experience and persevered.

I understand the limitations of PICO-8 and it is incredible how much was crammed into this game without sacrificing too much QoL stuff.

A map would have been incredibly useful, even a non-detailed overworld map, but you gave that disclaimer to takes notes and make a map here, and gave a partial map and the same suggestion in the booklet.

My only suggestions for improvement would be:


  • Make the slimes a little less powerful. They seemed to take a whole lot of damage and keep going. That got brutal in a few areas, especially when the room had spikes.
  • Knights not taking damage due to their shield took me way too long to figure out. I thought their hitbox was buggy or something, then I comprehended. I am not sure how that could be improved upon. Maybe a hint from someone, and there might have been one and I did not encounter them.
  • When a "secret" is available on a map tile, don't trigger the hint sound if it has already been collected. This was more of cause for confusion in the dungeons with doors that needed specific conditions to open. I would think maybe there was a secret I had missed.
  • Allow TNT to do the same damage as the candle does for destructible tiles.
  • Increase drop rate of TNT and arrows, maybe even health potions. TNT and arrows, mainly to use as weapons, as opposed to something that triggers a lever or opens up a new area.
  • Add a few checkpoints in dungeons. Those spiders/skitters were soooo freaking uncomfortably fast.


And those are all really minor suggestions, and not having them takes absolutely nothing away.  This game is a completely fantastic and honest homage to classic adventure gaming. Awesome soundtrack!


Fantastic job, all around. I am grateful today... Today, I have won :)

Thank you so much for developing! I am going to go ahead and buy it just to help support this kind of caliber of great gaming experience.

I’ll have some time to poke at the game again in a few days! I’ll dedicate some remaining tokens to some improvements in your name!

That would be awesome!  Or... you could just start thinking about the sequel :)  

well under way ;) not gonna be Pico-8 though!