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Dare to try something new?

A topic by CIULLO CORPORATION created Dec 02, 2022 Views: 622 Replies: 9
Viewing posts 1 to 10
(2 edits)

This is our first completed videogame: it is named Chyrkyan Trial I. Fuga dai DOOM Labs (Escape from DOOM Labs), it's a 3D CG pre-rendered 2D puzzle game where you play as an alien trying to free her companions and escape a space station by solving a lot of random mini-games.

The game is in Italian, but we've set in-game English captions and a translated User Guide.


This is our second prototype videogame: it is named STAR QUORK Cyoven'Hant, it's a 3D CG action/strategy game where you will play as an alien race wandering across planets to reproduce and prosper by consuming their resources, living beings included.

!!! In the actual developement phase, it just features a DeathMatch LAN multiplayer map where you're to beat your opponents with a bone !!!

The game is in Italian, but we've set a translated ReadMe file.

This is our third prototype videogame: it is named Chyrkyan Trial II. PROTOCOLLO: INVASIONE (PROTOCOL: INVASION), the sequel to Chyrkyan Trial I. Fuga dai DOOM Labs (Escape from DOOM Labs), in which you can play either as the aliens or the security squads to conquer or secure the moon base.

!!! In the actual developement phase, it just features a 2D match-three puzzle game with Hot-Seat Multiplayer !!!

The game is both in Italian and English (you may choose language on start, or switch them in Options), documentation is available in both languages too.

What ... how ... I cannot even ... 

I do not want to insult you, but your pages are a headache in the making to look at. And I did have a look at several of your projects. Most of the time I do not even understand what it is supposed to be. Along with the abundance of overwhelming needless details that confuse and give no information. You release screenshot pages for 150 bucks? Seriously? Screenshots?! And not even one, you release over 10 of them. And skins for 10 bucks of probably 3d models for maybe one of your games? Do you think you are EA? (Electronic Arts, infamous for microtransactions and dlc).

I tried your games. First I get directed to a page that asks for 10 bucks. Ok. What type of game is this even supposed to be? Among all the confusing stuff I finally managed to find a link that directs to a demo. Why is this not on the game page. Anyways. It is tic-tac-toe. And the other game ... is also  tic-tac-toe. The whole demo for both games is a single round of tic tac toe.

You obviously have skills. But how about making a game, one game, and sticking to it, till it is out of prototype phase and presenting it nicely. And not splitting off endless additional projects to separatly sell soundtracks and screenshots. You know for a fact, that no one buys that. I read your posted analytics. Yet links to those projects take up like 90% of the game page. You do not even have a description. Your copyright warning is longer and more informative than your game description. Literally.

Did you ever look at other games? Find the difference to your game presentation. Even if you do not understand it, maybe try to imitate it at least a little bit. And that includes not having links to paid screenshots and music to your prototype game. And not spamming projects.

I looked about 500 game descriptions on itch. Maybe more. You do several things radically different than the other ones. Yet I do not see a benefit. A glaring example is your copyright warnings. As if you were selling a AAA game. Not even they do warn like that. It just is not necessary. It is placebo, to feel more important and secure in having a guarded project. The fact that your copyright warning is longer than the actual game description (easy, because you have none, bar the stuff hidden in screenshots), is a big red warning flag. That you try to sell  bascially dlc for your unknown games is another big red warning flag. 

Honestly, I am surprised you have 200+ followers and so many downloads and views in statistics. Maybe some see you as a spectacale, like looking at a dumpster fire (sorry about that, but while your stuff might be good, it's presentation is horrible).

Maybe it helps if you try to take a step back and look at it from the player's perspective.

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This is our fourth prototype videogame: it is named Il Progetto Ahriman I. Assalto a Starnovula Delta (The Ahriman Project I. Assault on Starnovula Delta) and it is a space shooter in which you will take command of a top-class starcruiser to wipe out enemy presence from a key sector of the galaxy.

!!! In the actual developement phase, it presents as a 3D CG pre-rendered 2D arcade space-shooter and already features 2 single-playing options (Story Mode & Arena Mode), no Multiplayer available !!!

The game is both in Italian and English (you may choose language on start, or switch them in Options), documentation is available in both languages too.

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This is our fifth  prototype videogame: it is named DIVIDE et IMPERA. Dispossenza Artificiale (DIVIDE and CONQUER. ARTIFICIAL DEFICIENCY) and it is a action/strategy game set into a near post-apocalyptic future.

!!! In the actual developement phase, it features various mini-games (both in 2D and 3D interface) for Singleplayer match, no Multiplayer available !!!

The game is in Italian, but we've set in-game English captions and a bi-language ReadMe.

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This is our sixth prototype videogame: it is named DRAGON COMBAT. LEGACY of the NINE and it is a action/adventure game where you'll be able to flight and fight as a mighty dragon.

!!! In the actual developement phase, it just features a DeathMatch LAN multiplayer map where you're to bring down your opponents by shooting fireballs !!!

The game is in Italian, but we've set a translated ReadMe file.


This is our seventh prototype videogame: it is named P.A.N.I.C.O. lost nightmares - don't ABUSE ME and it is a survival/action shooter set in a sci-fi future where mankind has colonized Mars, uncovering dark ancient secrets which not only re-wrote the Solar System history, but also of the whole Life as we know it.

!!! In the actual developement phase, it just features a singleplayer ARENA map with one playable character/weapon and 4 hellspawns to beat !!!

The game is in Italian, but we've set in-game English captions and a bi-language ReadMe.

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This is our first completed utility software: it is named Creatures of CIULLO CORPORATION, it's a calendar integrated with a multi-functional file manager that allow you to organize your files, edit your images and convert your images and captions files.

The software is in Italian, but we've set an English-translated User Guide.

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This is our eighth prototype videogame: it is named The ADULT Network. POKER Club and  it is a cards game simulator in which you play and bet against other players till one of you don't lose everything (and not only the clothes).

!!! In the actual developement phase, it just features a singleplayer Solitaire and an unlockable cut-scenes gallery !!!

The game is in Italian, but we've set a bi-language ReadMe.