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Well that’s a niche of a scenario! Nice use of a time limit too heh, and graphics fit well together. I think my browser kind of hung slightly more than you probably intended (?) on each punch as it calculated the lighting info. Just a guess, maybe always having the light on but very dim to simulate “off” would help smooth that out? Though the slomo and held frame looking effect still holds nicely. But if it was intentional then slap my wrist for going the extra mile for a very specific experience! Good effort in the surrounding scene as well.