Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Putting my own kneejerk distaste for AI art in erotic games aside, I think part of the charm of California Strip Poker is the strong sense of space and layout, the continuity between shots. You're not just unlocking a series of pictures of an increasingly undressed woman; you're seeing Denise on the couch, her clothes discarded next to her one-by-one, her pose shifting as more of her's exposed. She doesn't look half bad in the AI art but the backgrounds look like they exist in a big void and that cuts out a lot of the appeal. And I'm no expert here but I don't think you can train the AI well enough to keep a sense of space in its head; the background is always going to be shifting a little. 

If you want to use the AI art anywhere, I'd suggest making some kind of bonus gallery with one-off pictures rather than making a whole strippable character out of them. If you win with Maid Denise four times, you'd get to unlock some AI images of her in the same outfit, perhaps.

I'd have to second this. While the AI models look fantastic, you have an attention to detail that's lost with the AI models. They're perfect for a bonus gallery or as a new type of Clothing category (Something like "Spring Break" or "Mardi Gras" where each girl has a narrative that's not directly tied to stripping each piece of clothing), but I think you lose a lot of what makes the "Normal" CSP opponents appealing.

You're absolutely right about all that.  If the AI renders can't meet the quality bar that was set by the 3d renders, and do it with less work on my part to boot, then they're not an improvement.   The bar is different on games like, say, Striple, where poker cards in the hands aren't desirable, and  varying art styles and locations for each costume set are actually a plus. 

 This might also be a pretty desirable approach for people who want to create their own opponents but don't have the money, hardware, and technical skills that go into doing 3d renders.

The good news is I'm getting a lot better at this AI stuff, and I finally have a properly trained LoRA for Denise, so the continuity part of things is getting a lot better as you can see below:


(I can't say this was less work than the equivalent 3d renders though, lol, but many lessons were learnt in the process)

Stay tuned for another update with even more progress! 

Those don't look too bad, at least at this size, though the feet look a bit... off. I can't tell if it's just the angle the feet are pointed at, or if there's actually something wrong with the feet, but something looks wrong and I can't tell what at this size. Also, can't tell how the hands are, but everyone knows about AI and hands at this point.

It definitely ain't perfect, but it's all fixable with a bit more work.  That was just me cutting corners because I was trying things out.  Rear-Denise is flat out missing one of her feet, and at least half of the hands are problematic. In-painting the bad parts over and over until they turn out OK usually works, as does the classic approach of hiding some of the hands behind things.