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(+3)

The -pc version is playable natively on Linux too (since it has the .sh launcher), but it currently has to be extracted manually there.

If you also select Linux for it like so, it’ll be installable using the itch.io app (which makes that a lot easier on touchscreen devices): both Windows and Linux selected

In any case, at first glance this looks interesting, so I’ll try to give it a read soon.

(+1)

Oohhh, haha! Thank you for letting me know! I'm still not very good with this sort of stuff, so I appreciate the help! <3
And yes, please give it a shot! But no pressure! It's a bit strange :)

I finally managed to catch up… This is good. Very good.

The level of strangeness feels right in a way that’s difficult for me to put into words, but I can say that it doesn’t feel arbitrary. You’ve found a good balance between explaining things and presenting them as they are for the reader to interpret or remember for later.

I think that, from a technical/skill point of view, the recent days are done a bit better than the first ones, but the difference isn’t so large that it would be jarring.

If you’d like your sprite workflow to be more efficient, you could look into Layered Images. That would avoid having to export each possible combination individually. I’m not really clear on how they work, though, or if there are any reasons you might want to avoid using them.