First off I wanna start off by saying that this was a much deeper game than I thought when I originally pressed play. I originally thought that the flying guy that follows the mouse was an npc because it kept falling into spikes and resetting the level. Once I figured out that the full use of the keyboard and mouse was required it really was an interesting control scheme to figure out. I particularly liked how this game seems like it can be played co-op but is still able to be completed in single player.
Second main point I want to touch on is the music. I saw the a comment on the music before going into the game but was not expecting there to be such a variety of different tracks! I couldn't even find the time to add sound to my game so it was quite the surprise when the music swapped and then did it again once I progressed further. Speaking of which.
This game is so long for a game made just over a game jam. I got to that part where you do that thing with the stuff outside the window (trying not to spoil too much) and thought it would be the end but then it kept on going. The difficulty got pretty high as well. Toward the end of the game the platforming was just about as precise as I can take but I managed to pull through. Props to having a complete conclusion to your game as well.
I have a few things that could have been improved on:
- Having a tutorial that is easily accessible at any point in game would have been nice. I didn't fully grasp the controls until I had died a good 10ish times to my flying guy faceplanting into the spikes before I bothered to move the mouse.
- I had no idea that you could make a save state until completing the game and looking at your page, I went directly from the game jam page to your submission.
Overall great job! This was a surprisingly well done game that had depth that I was definitely not expecting on first glance.