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Hi ruzz,

I think the process of exporting the game to Mac is not difficult in Godot. The problem is how to test it?

I don't have a Mac to test it on. Only Windows and Linux PCs. That's the real issue.

(2 edits)

Just let us know when and where we can test. You have at least two Mac users... ;)

I'm currently not testing my Windows binaries either, as I don't have a working Windows (virtual) machine anymore. The first Windows user will be automatically a sort of "beta tester"... ;p

We're all doing this as a hobby and at no payment at the end of the day... ;)

I agree with Daniel. not sure I'd promise extensive testing but you'll find out more than you know now by giving it as an option.