Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

If you use ropes like in this game its best to use RigidBody2D as a character but doing that might be tricky

can confirm lol, this is like exactly how i did it. as for holding it i have the rope as one scene where the final node is a hold point and either moves the player to it for the swinging ropes or moves itself to the play.