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you need to create rigidbody2Ds and then conect them with pins. you can easyly find tutorial when you search "rope godot tutorial" 

If you use ropes like in this game its best to use RigidBody2D as a character but doing that might be tricky

can confirm lol, this is like exactly how i did it. as for holding it i have the rope as one scene where the final node is a hold point and either moves the player to it for the swinging ropes or moves itself to the play.

you can also create scence with one part of the rope. make rope with many parts. every part will be node 2D. create rope generator that will make specyfied amount of rope parts give every part ID and then create code that will move them as quicly as the distance to the upper rope part in the direction to the upper rope part. but I think it is harder but I woud rather do that than force with iritating phisics of godot