Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
  • I am sure you know this by now, I am not the right player for this kind of game. With that said, I managed to finish the hard tutorial mission on the first try.

  • I also tried the mission with wizard and mimics. I am actually happy how far I got. I did not like how half of my team died because they were standing in the way of a slowly approaching magic orb. It looked like the teammates AI was not aware the wizard fired at them from far away. I know there is the “move quickly” action, but I sort of felt like they should have dodged that.

  • I love the humour in your game. Bonus points for female goblins with long noses.

  • The UI looks much better now. I wonder if you plan to add artworks for different missions.

  • I TRIED to play around in the editor, but I couldn’t even figure out how to have two coloured floor tiles. An attempt was made.

I am sorry I cannot give you more critical feedback. I am simply not good enough at your game to comment on balance, and try to find exploits. I still feel like I am lost half the time, so I cannot even see if some interactions are buggy or not. As far as I know, the game is good. It’s the kind of game I would enjoy watching a skilled player play, rather than play it myself.

Thanks for playing!
No worries about not being good at the game, FantaSWAT is not very balanced and can be confusing even for veterans of tactical games.

It looked like the teammates AI was not aware the wizard fired at them from far away

This is true, no NPC in the game has code to dodge projectiles because all of them are fast enough that it doesn't matter.
The wizard's void bolt is the exception, I should have implemented some sort of dodge logic but I didn't really have time to test it.

I TRIED to play around in the editor

It's unintuitive for sure, it's mostly meant for me since it's what I used to make the various levels.
It's pretty simple once you know how the wings system works but I assumed almost nobody would ever seriously try to make maps for my game so I didn't really bother making it slick or more intuitive.
If I come back to this game I will add some tutorials with pictures and hopefully that'd be clear enough if anyone really wants to learn.
Cool pixelart gobbo btw

Thanks for giving my game a shot! Feedback is always welcome.
For now I'm taking a pause from this game to start a new project, hopefully it'll be way less confusing.

You're a cool dev. I look forward to your future project.