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(+1)

I did not record a video this time, but I took screenshots and wrote down some things. Here it goes:

  • The first thing I had done when I opened the window was open the controls to change bindings. The first time I changed fire1 to Space, it said “Pause”. Binding it to space again changed it to space

  • I died the first run, but I cleared the dungeon on my second run

  • I did not receive any gold during the dungeon run. I also did not get any gold for clearing the dungeon

  • There is a bug which allows you to receive 10 gold every time I go back to the menu. I pressed “Start” and “Go Back” multiple times until I unlocked the bomb girl.

  • Bomb girl unlocks when you get 510 gold, not 500.

  • Bomb girl does not work at all, and restarting dungeon spawns the witch.

  • Upgrades can show up even on Game Over and Dungeon Cleaned

  • I do not understand the gimmick of the underground enemies, so I always end up with lots of them just chasing me. It looks like I usually gotta tank a hit for them to show up, and then I can kill them. I think it would be good if they appeared on their own from time to time.

  • I know nothing saves, but some things also do not reset properly. I had one run starting with thunder even thou I did not put any masteries into them.

  • “Dungeon Cleaned” text needs some padding. It should not add screen edges like that.

  • Ghost girls are cute, please make them blush

  • Smaller slimes being faster is great. Maybe you could add some enemies with faster projectiles too.

  • Some enemies still stuck on pillars

  • The last DD I played, I found walking speed and thunder to be OP, this time I finished runs with no thunder, but going full on fire. The walking speed was not that useful this time because of me not fully understanding the underground enemies, but I still liked taking it. Ice Aura was good for the last 30 seconds of dungeons. My least liked and used spell was the ice projectile.

Thank your observations, I will look out the bugs you mentioned. Underground enemies will have their code retouched in the future, the idea is to pressure the player with something they cannot damage until it's exposed, so is something I have to work on. Also, I liked your idea for the ghost girls, I will add blush.

(+1)

Yeah, my problem with the underground enemies was they never exposed themselves to me and just kept chasing me. I look forward to blushing ghost girls