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(+1)

Thanks for your feedback :) Indeed, we wanted a movement from tile to tile, feedback on the hack, and the fact that you can't remove the hack in the middle of a level. And many other things too. Unfortunately, with only one programmer and one graphic designer, we may have aimed too high and underestimated the time for development. We'll take this lesson into account for next time.

For the vents, I had wondered if players would perceive them as gameplay elements, similar to Among Us, for example. We will try to have players test them in the upcoming jams before finalizing the game to ensure clarity regarding these concerns.