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(+1)

Wish the game was a bit more consistent in how it defined screen edges (some of the places were a bit too finicky in where you need to click in order to switch screens)

And I'd like to see a (per screen) zip-mode for paths you've already taken before. (but I don't demand it.)

but, all in all, a good game so far.

Thanks for your suggestions and for your opinion.

The edges problem is known and I'll try to fix it.

I just started to develop the third level.