The style and concept are very solid and on paper this sounds like an excellent idea, but the execution is quite unsatisfying.
The enemies are annoying and slow, their design does not force or inspire you to get into the high octane action of Ultrakill.
A couple bits of the movement and combat, the jumping and dashing, are incredibly unsatisfying and feels like you're trying to fight it.
The combat is also very static, Ultrakill avoids this issue since it has one axis for movement (WASD), and an entirely different axis for firing, which means they're both independent, but here unfortunately the combat is tied to the movement and positioning, which doesn't flow well.
I do like this game and want it to be better, it's unfortunate that I consider this a 3.5/5.
I'll follow development and revisit this game later on, I'm sure I'll have more fun.
Best of luck, Yuki! Cheers.
While the update made the game more fun, it also made the game incredibly easy.
There's no need to switch weapons, no need to even move since you're likely to just regain all your health, you can always just parry their attacks with your own and can always trigger them and just...snipe them from away while they slug towards you.
Not even score can be a reason, since parrying and kills also net you score, it's very easy to get S ranks.