Upon the second night I thought introducing the power outages was a good indication of ramping up the tension and the need to do more within the time constraints - however I have to ask: is this a completed game? On the third night I was expecting the HR guy to offer some new advice, but he was suspiciously missing...
Then, when the 'endless' prompt came up I felt that there wasn't else much left to do, unless I missed something? Could be a good metaphor for the 'working 9-5' life, which is an endless grind, but I expected something a bit more 'final' - i.e. the creature we were growing in the tube to be released or something to that affect. Realised this was made in 5 days and commend the devs for the mechanics at play, but overall felt this was an unfinished product? Would like to see more of this, as I feel it has legs.